YProductions






"Definitely a 'wow' factor" Posted by Steve Dietz on August 29, 2005 8:06 PM
via Andrew Hamm, "Electronic arts festical coming to San Jose in summer 2006", Silicon Valley San Jose Business Journal, August 26, 2005
"It definitely will have a 'wow' factor," Mr. Dietz says.
Continue reading ""Definitely a 'wow' factor""...


Julian Bleecker served with pasta and vinegar Posted by Steve Dietz on August 28, 2005 10:11 PM
via pasta and vinegar

Julian Bleecker, whose USC course, Location-Based Mobile Media: Maps, Games, and Stories is "HIGHLY relevant for locative folks" according to pasta and vinegar, is a member of the Interactive City jury for ISEA2006 / ZeroOne San Jose.


High Touch Posted by Steve Dietz on August 28, 2005 9:30 PM

High Touch

Dress, 2002
Daniele Wilde with the collaboration of Sophie Birkmayer (RCA Design Products).
Tap and Touch Cinema, 1968
Valie Export
Dress
The aim with Dress is to explore the fundamental human need for touch by creating a “shop” which sells the possibility to touch human skin. The resulting “store” allows us to challenge the “customer’s” relationship to touch by having them confront their personal and cultural inhibitions to touching another person in public. Exposing naked flesh to the touch of a paying “customer” also brings attention to the conflation of erotic and consumerist values so prevalent in our culture.
via We-Make-Money-Not-Art
As usual, the film is ‘shown’ in the dark. But the cinema has shrunk somewhat – only two hands fit inside it. To see (i.e. feel, touch) the film, the viewer (user) has to stretch his hands through the entrance to the cinema. At last, the curtain which formerly rose only for the eyes now rises for both hands. The tactile reception is the opposite of the deceit of voyeurism. For as long as the citizen is satisfied with the reproduced copy of sexual freedom, the state is spared the sexual revolution. ‘Tap and Touch Cinema’ is an example of how re-interpretation can activate the public.'
Valie Export
video


Day-to-Day Data Posted by Steve Dietz on August 24, 2005 10:41 PM
Day-to-Day
Makes blogging seem almost sane.
Day-to-Day Data exhibits the work artists who seek inspiration from insignificant details in their own or the publics’ everyday lives – artists who use daily experience as research material from which to obtain their data. This section of the website provides a context for the way these artists work and considers the continuing relevance of work inspired by day-to-day life.

A great champion of the minutiae of life is the French writer Georges Perec. In his essay The Infra-Ordinary he pleads for the necessity to observe, contemplate and analyse the things we see around us day in, day out. He urges us to consider the significance of the actions, objects and experiences that we take for granted each day, as he believes them to be the only things in life we can ever hope to understand. It is impossible to perceive the entirety of the world because of the distant, removed way in which we, as individuals, view it. It seems logical that the things we have most contact with are the things of which we have greater knowledge. It is therefore possible to see why everyday life is an instinctive focus of the Day-to-Day Data artists’ work.

Through the application of a scientific or methodical approach to objects, events or experiences which a normal scientist (or normal person, for that matter) may well overlook, the Day-to-Day Data artists create an absurd or humorous new vision of the everyday life we are all accustomed to.
Day-to-Day Data Context



Abigail Reynolds James Coupe, Hedley Roberts & Rob Saunders
Adele Prince Jem Finer
Anders Bojen & Kristoffer Ørum Kevin Carter
Christian Nold Lucy Kimbell
Cleo Broda Mary Yacoob
Ellie Harrison Richard Dedomenici
Gabrielle Sharp Sam Curtis
Hannah Brown Therese Stowell
Helen Frosi Tim Taylor
Hywel Davies Tony Kemplen


Is ICC Closing? Posted by Steve Dietz on August 20, 2005 10:33 AM

Is the ICC Closing?

Andreas Broeckman forwarded this article to the nettime list.
Rumor has it that the NTT InterCommunication Center (ICC) will close at the end of the 2005 financial year, i.e. in March 2006. So is this pioneering facility so central to Japanese media art really about to disappear? ART iT went in pursuit of the true story.
Behind the Scenes #003 NTT InterCommunication Center
Reporting/text: Ozaki Tetsuya (ART iT editorial department)
a PDF version in Japanese and English is at
http://www.realtokyo.co.jp/japanese/column/102-103_Behind_the_Scenes.pdf



Theme: Transvergence Posted by Steve Dietz on August 13, 2005 2:08 AM

CALL FOR PARTICIPATION ISEA2006

THEME: TRANSVERGENCE


http://isea2006.sjsu.edu/transvergence/index.html
Deadline October 3, 2006

This is an invitation by the ISEA2006 Symposium and ZeroOne San Jose: A Global Festival of Art on the Edge to groups and individuals to submit proposals for exhibition of interactive art work and projects reflecting on the thematic of the transvergence.

Creative interplay of disciplines to catalyze artistic, scientific, and social innovation is evidenced by decades of multi-/ pluri-, inter-, and trans-disciplinary discourse and practice. Emphasis on the dynamics subtending this interplay has led to the notion of transvergence, a term coined by Marcos Novak which overrides discipline-bound issues and demands, and serves as the focus of the present call. Proposals are sought that address but are not limited to themes outlined below, challenging the boundaries of disciplines and conventional (art) institutional discourse, and indicating creative strategies for overriding them. Proposals may consist of art projects, residencies, workshops, standalone conference papers, or group conference sessions.


While convergence and divergence are allied to epistemologies of continuity, transvergence is epistemologically closer to logics of incompleteness, to complexity, chaos, and catastrophe theories, dynamical systems, emergence, and artificial life. While convergence and divergence contain the hidden assumption that the true, in either a cultural or an objective sense, is a continuous land-mass, transvergence recognizes true statements to be islands in an alien archipelago, sometimes only accessible by leaps, flights, and voyages on vessels of artifice.

Central to transvergence is speciation. We want to draw proposals that constitute new species of effort and expression and that both enact and reflect on our construction of new species of cultural reality -- not by being merely novel mutations within known areas, but by boldly challenging known areas and yet being potentially viable to the point of becoming autonomous entities -- not dancing about architecture or architecture about dancing, for instance, but dancing architecture... or, better still, something else, as yet alien and unnamable, but alive and growing.
--Marcos Novak



Organizational Models Offering Settigns for Transvergence

Transvergence is conditioned by exodus and invention. New idioms of expression do not happen in isolation. Although creativity is a resource that works best when shared, there is no clear form of revenue or infrastructure for the practices of collaboration that characterize transvergence. Collaboration in this context does not arise from democratically disseminated, proportionally allocated property, but from the permanent re-appropriation of shared resources, and resultant re-territorialization of production, creation and artefacts. The models of the think-tank, media lab and research centre have shown their limits since the 80s and 90s, as have tactical media activism tied to the logic of events, and NGOs facing the donor system’s arduous accountability requirements; university research is often encumbered by best-practice driven managerial culture, and “creative industries” clusters are subject to economies of scale and uneven divisions of labour. As a technics of expression immanent to media of communication, transvergence requires settings that instantiate structures of possibility. Such settings might derive from models offered by ecologies, fields and membranes, and from the emergent institutional forms of organized networks, whose constant configuring of relations between actors, information, practices, interests and socio-technical systems corresponds to the logic of transvergence.

ISEA seeks new visions of organizational and participatory models as structures of possibility for transvergent practice.

Transvergent Ethics and Redefinitions of Art

Institutions which purportedly back new art practices are not always the bravest when it comes to work which challenges basic assumptions about what art is, what the artist is, what the relationship between artwork and audience might be, and what the outcome of an artwork might be. Counter intuitively, business corporations can be much quicker to support radically new ways for artist, artwork and audience to speak to each other: every time a viewer/player engages with an interactive creation, a kind of commerce occurs - a series of transactions, a litany of offers and purchases. Similarly, organizations devoted to healthcare, social well-being and political activism may more readily recognize exchanges that privilege the contingent yet compelling “we”, and the urgency of the encounter. Art and cultural institutions remain reluctant to take on these new forms because they destabilize old views of the artist as a person making a proposition about the world and of the audience as consumer/ interpreter of this proposition, whereas transvergent work instates audiences as key f/actors in communication processes. This implies a shift in – but not necessary the demise of - the artist’s role, and a change in the nature of artworks, formulated as public experiments raising questions as much to do with ethics, as with aesthetics and poetics.

ISEA encourages proposals querying the role and relevance of art in public arenas that are being redefined by interactive, inclusive ambitions and tools

Bio-Tech-Bioinfo-Bioart-Ecoart

Over the past 20 years, biotechnology has revolutionized the pharmaceutical and agricultural industries, and the fields of animal and human medicine. Biotechnology implementations direct areas such as food production and consumption, global trade agreements, human and animal reproduction, environmental concerns as well as biosecurity and biodefense. The Human Genome Project and stem cell research have stimulated the merging of computational research with areas of the life sciences. Disciplines such as bioinformatics and ecoinformatics currently enjoy broad public attention and funding. Although artists have long been engaged with depictions of "nature", BioArt, which includes the use of biological matters as part of artistic production and context creation, and EcoArt, where artists attempt to influence the ecologies in which we live, are relatively young areas demanding new exploratory and creative strategies.

ISEA is interested in projects engaging with the materials and broader ecology of life sciences, rather than simply their symbolic representation.

Technozoosemiotics As an Epistemological Platform & Playground

Technozoosemiotics is the study of signs elaborated by all natural or artificial living species to communicate in intra- or extra-specific ways (zoe = life). Humans and their more-or-less intelligent artefacts ignore the quality and singularity of information elaborated and emitted through the myriad channels and networks which traverse terrestrial, celestial, marine and intergalactic spaces. As art forms migrate from institutional sanctuaries to other areas of experience – the everyday, public, intimate/private, the biosphere, the universe – they must tune to the diverse communications that animate the technozoosphere. This means inventing interfaces that favour interactions of like and unlike kinds of intelligence, and emergence of new species of conversational agents. It means creating epistemological platforms and playgrounds for the transduction and translation of codes that open up novel ways of thinking and domains of knowledge.

ISEA is soliciting art that extends beyond human-centred design, to questions of living systems and new species of cultural reality.

Transvergence Call Committee

Chair, Sally Jane Norman, Louis Bec, Andy Cameron, Beatriz da Costa, Bojana Kunst, Maja Kuzmanovic, Anne Nigten, Marcos Novak, Ned Rossiter


Timeframe:
Announcement August 1, 2005
Submissions due October 3, 2005
Jurying due December 1, 2005
Accepted proposals announced December 15, 2005

http://isea2006.sjsu.edu/transvergence/index.html
If you have questions contact
transvergence[at]yproductions.com
Sign up for the ISEA2006 mailing list:
http://cadre.sjsu.edu/mailman/listinfo/isea2006



Michael Naimark (not) at SIGGRAPH Posted by Steve Dietz on August 9, 2005 2:15 AM

I was at SIGGRAPH last week and just assume that there was the usual sprinkling of interesting projects in the Art Gallery and Emerging Technologies area. The highlight of SIGGRAPH week for me, however, was seeing the exhibition Michael Naimark: Interactive and Immersive Film Environments, 1977 – 1997 at Art Center’s Alyce de Roulet Williamson Gallery. Despite its rather pedestrian title, the show is full of the magic that cinema viewers have experienced periodically since watching the Lumiere brothers' 1895 L'Arrivée d'un train en la Gare de la Ciotat.

In fact, Naimark's Karlsruhe Moviemap (1990-91), was filmed from the nose of Karlsruhe's trams and the moviemap, allows viewer-users to navigate the tramway system, selecting which way to turn at intersections, and controlling the speed of moving backwards and forwards through the scenery. While it sounds - and is - simple the work is neither simplistic nor merely historical. It still has a palpable presence when operated and the experience of the scenery is visceral to a remarkable degree. I think this says a lot for both our personal and societal romance with the train but also the skill and attention to detail with which Naimark constructed the interface. Nothing is gratuitous. Nothing is unnecessary. You don't feel stupid using it. It's fun. This is work that while it was groundbreaking when it was created, underscores one of my favorite mantras, that art is not about the technology (but without the technology, this artwork could never have been made).

Probably my favorite piece in the show is Displacements (1984). This is a work that could easily have been shown alongside Robert Morris's Finch College Project (1969) as part of the seminal show curated by Chrissie Illes for the Whitney Museum of American Art (although the only passable information about it on the web seems to be on the website of the Cleveland Museum of Art), Into the Light: The Projected Image in American Art 1964-1977. Such a pairing would have demonstrated the "what else" that "new media" brings to the table, certainly, but again, the work is remarkable for the experience not the technology. Displacements layers the perhaps ur "no place" of a white on white living room with a palimpsest of memories as the computer-controlled projection revolves around the room, illuminating the generic with ersatz fidelity of a family Super 8 movie. The "cheap tricks" - as Naimark refers to them - of someone in the projected film playing the guitair and then hanging it up exactly where it's platonic form rests on the wall signify that this is another show in a long history of spectacular shows. It's magic. At the same time, the quotidian scenes of bringing home groceries, working at the computer, vegging out in the armchair are a cultural memory that does tug, regardless of what you know.

While See Banff (1994) will be shown at the Walter Phillips Gallery in Banff in September as part of the exhibition The Art Formerly Known As New Media, which I am co-curating with Sarah Cook, it is not clear that the entire show of six remarkable works will travel. Catch it if you can.




Continue reading "Michael Naimark (not) at SIGGRAPH"...