Proposals Due: 9 December 2005
Final Decisions: 10 February 2006
"Never confuse the map with the Territory" Empire of the Sun, J.G. Ballard
The city has always been a site of transformation: of lives, of populations,
even of civilizations. With the rise of the mega city, however; with the
advent of 24/7 rush hours; with the inexorable conversion of public space
into commercial space; with the rise of surveillance; with the
computer-assisted precision of redlining; with the viral advance of the
xenophobic, the contemporary city is weighted down. We dream of something
more. Not something planned and canned, like another confectionary
spectacle. Something that can respond to our dreams. Something that will
transform with us, not just perform change on us, like an operation.
The Interactive City seeks urban-scale projects for which the city is not
merely a palimpsest of our desires but an active participant in their
formation. From dynamic architectural skins to composite sky portraits to
walking in someone else's shoes to geocaches of urban lore to hybrid games
with a global audience, projects for the Interactive City should transform
the "new" technologies of mobile and pervasive computing, ubiquitous
networks, and locative media into experiences that matter.